| サイトウ アキヒロ
            SAITO Akihiro サイトウ ・ アキヒロ 所属 社会学部 現代社会学科 職種 教授 | |
| 言語種別 | 英語 | 
| 発行・発表の年月 | 2008/08 | 
| 形態種別 | 単行本 | 
| 標題 | Game Usability: Advice from the Experts for Advancing the Player Experience | 
| 執筆形態 | 共著 | 
| 掲載区分 | 国外 | 
| 出版社・発行元 | CRC Press | 
| 総ページ数 | 400 | 
| 著者・共著者 | akihiro saito | 
| 概要 | Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games. |