サイトウ アキヒロ
SAITO Akihiro
サイトウ ・ アキヒロ 所属 都市創造学部 都市創造学科 職種 教授 |
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言語種別 | 英語 |
発行・発表の年月 | 2008/08 |
形態種別 | 単行本 |
標題 | Game Usability:
Advice from the Experts for Advancing the Player Experience |
執筆形態 | 共著 |
掲載区分 | 国外 |
出版社・発行元 | CRC Press |
総ページ数 | 400 |
著者・共著者 | akihiro saito |
概要 | Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games. |